Ogre Forums

文章正文
发布时间:2024-10-01 01:13

The team have been working on flow in our spare time for about two years now, with a ongoing contract project and the Maze Monkeys game using it in between. We were going to hold off till the game was finished but really wanted to get some feedback this year.

We originally created Flow for ourselves and aren't really sure how popular it will be with the Ogre community. Or with the Blitz community for that matter. We started to simplify some areas that we felt would make the transition easier coming from blitz3d easier, without taking away the regular ogre command set to keep things flexible and familiar for Ogre users.

There's still a way to go. This release of Flow3D is the latest build. Whilst FlowED had some features temporarily disabled till we find a better way to handle them. Like texture shadows, static geometry, terrains and .scene support. Our priority with the editor now is to get renaming in so it will be easier to handle a few things that really need to be more dynamic. If you use ofusion CE/Pro the editor does support the missing features still, just currently you can't edit their parameters in the editor.

With flow, we need some feedback, and once Mac and Linux versions are released, we want add a few things that are still missing, and get some of those more advanced shadow techniques in, in a easy to use way.

I'm glad that your liking what we have produced so far. It's particularly nice coming from familiar faces I see posting in the forums all the time

:)

. We're very pleased with where the project is going, the team was more than a bit anxious about releasing flow to the public after working on it so long. It's early days yet and people haven't really gotten to use it properly but so far the response were getting has been really nice

:)

首页
评论
分享
Top