Part 1 of 6:
Developing Your Idea Download Article
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1
Choose the genre of game you want to make. While every successful game is unique in its way, almost all of them fit into a specific genre. Decide what kind of game you want to create, and look at what other games in the same genre do. X Research source Some common genres include:
Arcade games and platformers
Shooters (first or third person)
Puzzle games
Racers
Adventure games, RPGs, and JRPGs
Visual novels
Tower Defense
Horror
Fighters
Survival
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2
Pick your platform and controller scheme. The platform that you choose to develop your game will significantly impact the way you develop it. All games are developed on a computer, but the intended platform influences the way players control the game. X Research source Smartphone games are typically touch-and-tilt-based, PC games typically use a keyboard and mouse, and console games use gamepads. Note that most commercial PC games also support gamepad.
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3
Compose a basic preliminary design document. Write at least one page that describes the basic plot, the heart of the gameplay experience, and the main gameplay loop. It contains the fundamental concepts of your game and will allow you to see if your idea is viable as a video game. X Research source
The main gameplay loop refers to the very root, basic behavior players will do. In Halo or Call of Duty it’s “move and shoot things.” In Animal Crossing it’s “explore and find resources.” What will your players, at their most basic level, be doing?
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4
Choose a core philosophy to guide the tone and mood. This statement will serve as the motivating force behind the game. These are very simple statements that get to the heart of what the game is. Revisit it often to ensure that your game is still meeting its basic goals. X Research source Some example core philosophies:
This game simulates a space station economy and will make players feel like a trader.
This game lets you play as a living car and is about going fast.
This game is about testing the player's reflexes and keeping them on their toes.
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5
Write down any features you want to include. The features are what sets your game apart from others in the same genre. Start by listing your ideas and concepts. A feature is basically any element of gameplay outside of the core gameplay loop. Turn those concepts into action-driven sentences. Shoot for between 5-15 features (the more complex the game, the more features you’ll have). For example:
Concept: space station construction. Feature: Build and manage your space station.
Concept: damage from asteroids. Feature: Struggle to survive against environmental hazards, including asteroids, solar flares, and comets.
Writing down your features first will allow you to flesh each one of them out later in the design document. Having your features listed in the beginning will keep your project focused and prevent “feature creep,” where ideas keep getting added later on in the process.
Continue revising your features until you’re satisfied that they represent the game that you want to make.
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6
Take a break and revisit your design doc periodically. Put the preliminary design in a drawer and try not to think about it for a week or two. You want to be able to go back to it with a fresh perspective. This helps you determine which elements of your game idea need revisions, additions, or if you need to go back to the drawing board and make bigger changes. X Research source
If you’re hyper-confident in your design, feel free to get right into the next steps!
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Part 2
Part 2 of 6:
Writing a Team Plan (Optional) Download Article
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1
Develop as many of the nitty-gritty details as you can. The team plan design document is the backbone of your video game if you’re working with a team. It contains detailed descriptions of your game's mechanics, plot, setting, aesthetic design, and more. The format of the document is not as important as the content. X Research source
Important note: A fully fleshed out team plan design doc is only necessary if you’re working with other people (programmers, artists, writers, etc.) so that you all stay on the same page as you work on different parts of the game. Skip this section if you’re an individual dev.
Not every game has a team design document, and no two design documents will look alike. Use these steps as a guideline, but feel free to tailor your document to your game and team’s needs.
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2
Formulate the table of contents to provide an overview. Every single aspect of the game needs to be addressed in the table of contents. The only thing you don’t need to include is the story, unless the story is fundamentally connected to the mechanics of the game. X Research source
Approach the table of contents like it’s a game manual. Start with broad sections, such as Character Creation, Combat, and Main Interface, and then flesh each one of these sections out with subsections. X Research source
Think of the table of contents as an outline for the game. You will be going into much more detail for each entry in the table
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3
Fill out each section of your document. After you have the table laid out, start expanding on the mechanics. Take the time to go into detail so that there is no confusion when you start programming. Explain each mechanic in full detail so that there is no confusion when it’s time to implement it. X Research source
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4
Run the doc by your team and make revisions as needed. Depending on your approach, game design can be a very collaborative process. Insight from others can help keep your game focused, and can point out areas that aren't as well thought out. X Research source
Don’t force through design elements that your team isn’t on board with. Game development is a collaborative process, and you and your team must align on a vision.
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Part 3
Part 3 of 6:
Programming Your Game Download Article
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1
Choose the game engine you’ll use and download it. The engine is the underlying base of the game. It contains a host of development tools that ease the creation of a game. It is much more time-efficient and less complex to create a game using an existing engine than to create a new one from scratch. X Research source Here are the most popular options:
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2
Learn your engine or hire someone who knows it. Every game engine is different. Even the most basic engines will require time to understand how to manipulate them, so once you’ve downloaded the engine of your choice, complete the tutorials it includes. If you don’t want to program the game yourself, hire a developer to do the coding for you. X Research source
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3
Build a prototype of your game in the engine. Once you are familiar with the engine you have chosen, build a prototype of the game that includes the core gameplay loop. This prototype will serve as a basic test of the core functionality of the game. You don't need graphics or audio for the prototype, just simple placeholders (like a cube or a stick figure) and a small test area in the engine. X Research source
Test and refine the prototype, again and again, to ensure that it is functional. Make note of anything that doesn't work or feel right, and readdress the mechanics involved.
There will always be features that seem easy or feasible that just won't work when it comes time to make the game. Expect the prototype to change multiple times as you tweak what works and what doesn't.
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4
Refine the controls every time you add features. The most basic functionality of the game is the player interacting with the game through some sort of control input. Use the prototype to ensure that the controls are as perfect as they can be. Every time you add game elements, features, or mechanics, re-test your controls to make sure everything works as intended. X Research source
Games with poorly-implemented controls will frustrate players. Games with perfectly executed controls will be rewarding to a player's skill and feel intuitive to use.
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Part 4
Part 4 of 6:
Creating or Borrowing Assets Download Article
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1
Consider the amount and type of art your game needs. Depending on the scope of your project, your art needs can vary significantly. Some games only require simple shapes and colors, while other games feature complex worlds created by vast teams of artists and sound designers. Be realistic with your goals for the assets in your game, and hire or plan on a work scope accordingly. X Research source
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2
Choose a program to make your art if you’re going DIY. Depending on your art style, there are different programs you can use to create your art assets. X Research source Some of the more popular programs include:
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3
Create or choose the key art you’ll need for major assets. In order to start getting a feel for the visual aesthetic of the game, start by composing or selecting the art for the main characters, key items, and major world objects (like weapons, cars, items, etc.). X Research source
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4
Design the world, or structure, of the game. Once you have the key art figured out, start constructing the assets for the game world. Depending on the style of game you are making, you may need to create levels or playing areas. If you are making a puzzle game, then you can start designing your puzzles. X Research source
There’s no right or wrong way to go about developing and constructing the world for your players.
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5
Assign your audio assets and record dialogue, if necessary. Sound design plays an essential part in the immersion when playing a game. Whether or not you have music, when and how you use sound effects, and spoken dialogue all affect the way the player connects with the game. Either add sound effects from a pre-packaged folder you downloaded, or record the sounds and dialogue yourself. X Research source
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Part 5
Part 5 of 6:
Putting It All Together Download Article
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1
Playtest your game as much as possible. As you build each aspect of the game, keep playtesting it to ensure that it remains fun, cohesive, and functional. If an area or idea feels weak or poorly implemented, refine it or cut it. Once all of your levels or puzzles or play areas are complete, play through it to make sure it is fun from beginning to end. X Research source
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2
Fix bugs as you find them. As you’re playtesting, you’re likely going to come across glitches, bugs, and other problems with your game. Finding the bugs in your game and squashing them is essential to making sure that as many people can play it as possible. Whenever you find a bug, document it. After each playtest, go into the dev program and fix the bugs. X Research source
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3
Limit test by trying to break your game to find issues. Every conceivable way a player can interact with the game needs to be accounted for. Make sure that your game rules can't be bypassed or broken by attacking those rules as much as possible. If you’re building a racing game, try driving as fast as possible and collide with game objects. If it’s a shooter, try moving and shooting as erratically as possible to see what happens. X Research source
Bug testing and limit breaking can take a significant amount of time, even as much as the game took to create. The more people you can get to help with testing, the more problems you will be able to find and fix!
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4
Ask other people to playtest the game and give you feedback. Invite some friends over and ask them to try your game. Watch how they approach your challenges and how they interact with your game world. Chances are they will try to do things that you never even thought someone would do. Use their gameplay as feedback and make additional changes as needed. X Research source
For example, if a bunch of your friends keep trying to reach an area that they’re not supposed to go to, it’s a sign that the game’s instructions or the level design are creating confusion.
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Part 6
Part 6 of 6:
Publishing Your Game Download Article
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1
Check with your engine on the rules for releasing your game. Each engine supports specific platforms, and some require different licenses to release on different platforms. For example, with Game Studio, you can release on Windows and Mac OS, but need to upgrade to the Pro version and pay an extra fee to release mobile versions. X Research source
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2
Hype your game up to attract attention online. Once you are nearing your game's release, start trying to attract some attention. Release some screenshots and video clips of your game in action on popular gaming forums, like Reddit. Contact gaming news sites and let them know that your game will be releasing soon (be sure to include how to get it, how much it costs, and a summary of the game). X Research source
Send copies of your game to popular streamers and influencers and partner with them to get them to promote your game.
Create a game website during production so that you can start building followers. Host a forum or reddit AMA to get fans talking to each other. Regularly update your site to draw more attention.
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3
Upload the game to your platform of choice. Some independent developers will host the game on their website, but you may find that demand costs you a significant amount in hosting fees, and some hosts can't support the load that a successful game requires. X Research source So, upload the game to a popular platform so people can play it. The most popular outlets for releasing independent games on PC, Mac OS X, and Linux:
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4
Support your game and interact with the community. Once your game is released, support it as much as financially possible with bug fixes and more content. The age of digital distribution means that games can be updated quicker than ever before. There are bound to be bugs that appear once the population at large has access to your game. Do what you can to fix these as soon as possible. Respond to queries and reviews online to let players know you appreciate them. X Research source
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